![stick ranger stick ranger](https://barnfinds.com/wp-content/uploads/2019/11/68-Ford-F100-Ranger-1.jpg)
The hexadecimal color of the enemy (#FFFFFF for white, #444444 for a really dark grey, etc.).Whether the enemy should be basic or aquatic (an aquatic enemy will not spawn unless there is water within it's designated range).
![stick ranger stick ranger](https://i.ytimg.com/vi/i1rCOtOSfvE/maxresdefault.jpg)
Enemies will always spawn a little bit above a random surface part of the terrain at whatever horizontal pixel they spawn at whether they're land, flying, or aquatic.įor each enemy slot, the map creator can decide: 5-58) will cause the enemies to spawn pretty much all over the screen. 20-30) will cause the enemies to spawn around the middle of the screen, and a low value followed by a high value (ex. 45-60) will cause the enemies to spawn close to the right of the screen (back side), two medium values (ex. 2-15) will cause the enemies to spawn close to the left of the screen (front side), two high values (ex.
![stick ranger stick ranger](https://vignette.wikia.nocookie.net/fanball/images/3/37/ZoshiX_Fan_Map.png)
The last two converge at the end in another stage. One branch of 7 stages, a short branch of 3 and a longer branch of 13. A fan-made adventure's final stage would be determined by which stage has the longest path towards it.įor example, we have three branches. Any one stage may have at most two stages leading into it and likewise may lead into two stages ahead of itself. Map creators would be able to determine the number of stages, branching points (a stage leading into two more ahead of it) and where stages converge (like both Hill Country 3 and Grassland 7 leading to Castle Gate). 10 Playing Other's Maps + Giving Feedback.